THE 4th INTERNATIONAL CONFERENCE ON THE FDG, 2009
Foundation of Digital Games
April 26th to 30th, 2009
On-board the Disney Wonder cruise ship, departing from Port Canaveral, FL, USA
Corporate Sponsors: Microsoft Research, Electronic Arts
FDG ¹09, the International Conference on the Foundations of Digital
Games, is a focal point for academic efforts in all areas of research
and education involving computer and console games, game technologies,
game play and game design. Previously known as Academic Days on Game
Development in Computer Science Education (GDCSE 08), this year's
conference expands its scope to encompass all aspects of Computer
Science focused game research, along with game-oriented education
research, and game studies and game design research. The goal of the
conference is the advancement of the science of digital games,
including new game technologies, capabilities, designs, applications,
educational uses, and modes of play.
The conference will be held aboard the Disney Wonder cruise ship,
departing from and returning to Port Canaveral, FL with port calls in
the Bahamas and at Disney's private island, Castaway Cay. FDG 2009
will include presentation of peer-reviewed papers, invited talks by
high-profile industry and academic leaders, hands-on tutorials and
topical panels on a range of subjects related to games research and
education. We invite researchers and educators to share insights and
cutting-edge results relating to game technologies and their use.
SPEAKERS AND PANELS
Confirmed keynote speakers for FDG 2009 include:
Chris Satchell, Chief Technology Officer, Interactive Entertainment
Business, Microsoft
Matthew MacLaurin, Microsoft Research
Confirmed invited speakers include:
Yasmin Kefai, University of Pennsylvania
Additional keynote and invited speakers will be added shortly
Panels at FDG 2009 will cover the following topics:
The Games Funding Landscape, including representatives from a number
of private and governmental funding agencies leading the sponsorship
of games research.
Designing and Managing a Successful Games Education Program, including
faculty from a range of colleges and universities that have built
successful programs teaching the process of game creation
Industry/Academic Collaboration, including faculty and industry
leaders active in the process work working together on joint research
projects
Building the Games Research Community, including academic leaders
working to create a scholarly community around the multi-disciplinary
efforts in games research
SUBMISSIONS
FDG 2009 will accept both full paper and poster submissions (the
details of each are described below). To encourage submissions across
a range of topics, this year's program includes six distinct theme
areas. Authors may choose to submit their papers to the general
conference or to a specific theme area of particular relevance. The
conference themes are a) artificial intelligence, b) computer science
and games education, c) databases, d) game studies/game design, e)
graphics and interfaces and f) networking and security. Papers that
fall outside these topic areas are strongly encouraged and should be
submitted to the general track. All submissions will be rigorously
peer reviewed for their technical merit, significance, clarity and
relevance to the advancement of the sciences of games. All full papers
must describe a completed unit of work and show rigorous and
compelling evaluation of the ideas they present. Poster submissions
should describe novel work in progress that is not at the same level
of research maturity as a full submission.
PAPERS AND POSTERS
All accepted paper and poster submissions will be published in the
conference proceedings, which will be available on a USB drive. For a
paper or poster to appear in the proceedings, at least one author must
register for the conference by the deadline for camera-ready copy
submission. One author of each accepted submission will be provided
with a special registration package that allows them to register at
the early registration rate. Papers from the previous year's
conference are in the process of being included in the ACM Digital
Library and we anticipate that all paper, poster, and doctoral
consortium publications from this year's conference will appear there
as well. Conference organizers are working with the ACM to obtain in-
cooperation sponsorship status, and anticipate approval soon.
Electronic paper and poster submission is required. Authors should
submit their papers at the conference submission site,
http://www.easychair.org/conferences/?conf=icfdg2009
. Both paper and poster authors must submit their papers by 11PM
Pacific time on December 19, 2008. Papers must not exceed eight pages
and poster submissions must not exceed two pages. All submissions
must comply with the official ACM proceedings format using one of the
templates provided at http://www.acm.org/sigs/pubs/proceed/
template.html. FDG 2009 will not accept any paper that, at the time of
submission, is under review for or has already been published or
accepted for publication in a journal or another conference. This
restriction does not apply to submissions for workshops and other
venues with a limited audience.
THEME AREA TOPICS
Authors whose papers align with a particular theme area should choose
to submit their paper under that theme. Theme areas for FDG 2009 are
defined broadly and include Artificial Intelligence, Computer Science
and Games Education, Databases, Game Studies | Game Design, Graphics
and Interfaces and Networks and Security. For more details about the
specific tracks, please see the conference website
(http://www.foundationsofdigitalgames.org
).
IMPORTANT DATES
December 19, 2008 Full paper, poster and doctoral consortium
proposal submission deadline
January 9, 2009 Early registration deadline
January 30, 2009 Paper, poster, and Doctoral Consortium
notifications of acceptance/rejection
February 20, 2009 Camera-ready copy due. Presenting author
conference registration deadline
April 26-30, 2009 2009 Int¹l Conference on Foundations of
Digital Games
April 30, 2009 Doctoral Consortium
FDG DOCTORAL CONSORTIUM
The FDG Doctoral Consortium provides an opportunity for a limited
group of Ph.D. students to discuss and explore their research
interests and career objectives with a panel of established games
researchers and industry professionals. The consortium has the
following objectives: (1) to provide a setting for mutual feedback on
participants' current research and guidance on future research
directions; (2) develop a supportive community of scholars and a
spirit of collaborative research; (3) support a new generation of
researchers with information and advice on academic, research,
industrial, and nontraditional career paths; and (4) contribute to the
conference goals through interaction with other researchers and
participation in conference events.
The Doctoral Consortium will be held on April 30th, 2008, the last day
of the FDG conference, and will be hosted at the Orlando offices of
Electronic Arts¹ Tiburon Studios. Attendance will be limited to a) FDG
Program and Organizing Committees (who will serve as reviewers and
discussants for student presentations) and b) graduate students whose
proposals are accepted for presentation. Students whose submissions
to the Doctoral Consortium are accepted for presentation will receive
complimentary conference registration and a fixed allowance for travel/
housing.
The deadline for application to the Doctoral Consortium is December
19, 2009. For more details, see the Doctoral Consortium Call for
Papers available on the FDG web site or contact Ian Horswill, Doctoral
Consortium Chair, at [email protected].
FDG 2009 ORGANIZING COMMITTEE
Conference Chair
Jim Whitehead, Univ. California, Santa Cruz
Program Chair
R. Michael Young, North Carolina State Univ.
Finances Chair
Magy Seif El-Nasr, Simon Fraser Univ.
Local Arrangements Co-Chairs
Kent Foster, Microsoft Corporation
G. Michael Youngblood, Univ. North Carolina, Charlotte
Doctoral Consortium Chair
Ian Horswill, Northwestern Univ.
Webmaster
Bruce Gooch, Univ. of Victoria
FDG 2009 PROGRAM COMMITTEE
Program At-Large Members
Ian Bogost, Georgia Institute of Technology
Pat Langley, Arizona State Univ.
Nick Montfort, Massachusetts Institute of Technology
Mark Overmars, Utrecht University
Ian Parberry, Univ. of North Texas
Yusuf Pisan, Univ. of Technology Sydney
Zoran Popovic, Univ. of Washington
Walt Scacchi, Univ. of California, Irvine
Gita Reese Sukthankar, Univ. of Central Florida
Bill Swartout, Univ. of Southern California Institute for Creative
Technologies
R. Michael Young (program chair), North Carolina State Univ.
Program Theme Area Members
Artificial Intelligence
Ian Horswill, Northwestern Univ.
Simon Lucas (theme co-chair), Univ. of Essex
Michael Mateas (theme co-chair), Univ. of California, Santa Cruz
Julian Togelius, IDSIA
Computer Science and Games Education
Tiffany Barnes (theme co-chair), Univ. of North Carolina, Charlotte
Wanda Dann, Carnegie-Mellon Univ.
Andrew Phelps, Rochester Institute of Technology
Michael Zyda (theme co-chair), Univ. of Southern California
Databases
Johannes Gerhke (theme chair), Cornell Univ.
Beng Chin Ooi, National Univ. of Singapore
Walker White, Cornell Univ.
Game Studies | Game Design
TL Taylor (theme chair), IT Univ. Copenhagen
Tracy Fullerton, Univ. of Southern California
Doug Thomas, Univ. of Southern California
Graphics and Interfaces
Bruce Gooch, Univ. of Victoria
Jessica Hodgins, Carnegie-Mellon Univ.
Steve Feiner (theme chair), Columbia Univ.
Networking and Security
Mark Claypool, Worcester Polytechnic Institute
Wu-Cheng Feng (theme chair), Portland State Univ.
Travis Schluessler, Intel Corporation
FDG STEERING COMMITTEE
John Laird, Univ. of Michigan
Ian Parberry, Univ. of North Texas,
Jim Whitehead, Univ. of California, Santa Cruz
R. Michael Young, North Carolina State Univ.
ADDITIONAL INFORMATION
Please click here for additional information, or email Jim Whitehead, Conference Chair, at [email protected]