Events/Workshops
Upcoming Network Events
The network events include:
- Network-level events, 1 per year, held at Imperial College, London.
- Individual research trips for academics, research associates and PhD students to visit games companies.
- Focussed sub-group events, 1 per year in (roughly) these topics:
- AI and game design (to be held at Imperial College London) - to be announced
Upcoming AI/Game Events
- Android Programming Workshop - 24th September 2010, Imperial College London.
- 3rd AI & Games Research Network Event - 17th September 2010, Dana Centre.
- The first IEEE International Consumer Electronics Society's Games Innovations Conference (ICE-GIC09) - South Kensington Conference Centre, London, UK, 25th-28th August 2009 Call for Papers
Past AI/Game Events
- Monte Carlo Tree Search (MCTS) Workshop - 4th August 2010, Imperial College London.
- iPad OpenGL ES Workshop - 1st-2nd July 2010, Imperial College London.
- Paris Game AI Conference 09 - 10th-11th June 2009, Paris Call for Researchers
- 2nd AI and Games Research Network Event - 2nd June 2009 view details.
- Professor William Latham’s Inaugural, Mutators Research Group, “Computer art, games and business” — A chronological history of William Latham’s work, 3rd of February 2009, 17h30, Ian Gulland Lecture Theater, Goldsmiths College, POSTPONNED details
- Key Issues In Sensory Augmentation Research Workshop - University of Sussex, Brighton, UK, 26-27 March 2009 details
- Foundations of Digital Games(FDG 09) - Departing from Port Canaveral, Florida, USA, 26-30 April 2009 details
MSc CGE Seminars Series: Games & Entertainment Industries, Goldsmiths, University of London
details
a. MSc CGE, “Collision or Convergence?”, Goldsmiths, University of London, 3rd of February 2009 details
b. 10/2/09: Gwaredd Mountain (TD) & Stu Godfrey (Recruitment), Climax — Come create.
c. 24/2/09: Mark Hobbs, Senior Developer Relations Engineer, & Stuart Gray, Developer Relations Engineer, amBX — amBX SDK: How to cope with the habits of Games Developers.
d. 3/3/09: Matthew Wiggins, Lead Programmer, Codemasters —
e. 10/3/09: Dave Burrows, CTO Sony (SCEE) PSN — 10 things to think about before you code a franchise.
f. 17/3/09: Charlie Skilbeck, Microsoft — Gameplay: Why is it easier to make a crappy game worse than better?
- AI and avatars (held at the University of Bradford) - 12th of January 2009 details
- GAME ON' 2008 - November 17-19, 2008, UPV, Valencia, Spain, details
- Interludes- part of the Fringe programme at the London Games Festival, 28th and 29th October.
- Special issue of the International Journal of Computer Games Technology on Artificial Intelligence for Computer Games
- CGAMES 08. 3 rd - 5 th November 2008, Light House Media Centre, Wolverhampton, UK
- AI and non-player characters (held at the University of Essex) - 14th of November 2008 details External Link
- Imperial College GAME event. 21st May, 2008, Huxley Building, Imperial College
- GameCity Three is a videogame festival - 30th October to 1st November - Nottingham, UK
- Dare to be Digital is an internationally renowned proving ground for talented computer science and art students to design their own original video game.
Network Launch Event - 12th December 2007
First network event: all day on 12th December 2007 at the Dana Centre in London.